An early Half-Life: Alyx ‘bug’ turned out to be tall players crashing into virtual pipes - wolffchout1949
Half-Life: Alyx is an huge technical attainment and marks an exciting leap forward in VR gaming, but it seems developer Valve encountered some perplexing hiccups during its creation. At one point, the studio was faced with "hard-to-regurgitate bugs" that stopped players teleporting in foreordained muscae volitantes – and it turns out it was taller players banging their virtual heads on in-game pipes.
That's accordant to a spic-and-span 'Locomotion deep dive' clip posted by Valve (via RPS), in which the studio takes a look up at player front in Half-Life: Alyx – "and some of the more interesting things we learned along the style". I of these examples, Valve dev Greg Coomer explains, ties into 'viable pathing'. "It turns out that the peak at which players view the virtual environment is very important," he shares.
"Early on, we would get hard-to-reproduce bugs from players whopping their essential heads on low-hanging pipes because they were unable to teleport finished certain areas," Coomer says. It turns out, the devs realised later on, these 'bugs' were only originating from the taller colleagues playing and examination the game.
"We as humans are strongly tuned to the perspective that our peak gives U.S. along the real world, and it was essential that we preserve this in the virtual environment in Half-Life-time: Alyx," Coomer explains. He says the resolution of this phenomenon is that each player's real-world meridian has an impact on the "extent" of their in-game body – and by extension, their perspective in the game's planetary.
This, he shares, has a knock-on effect on how the VR game's paths are computed. You can see this for yourself in the picture below from around the 4:30 home run, where Valve compares the in-game perspectives of players of different heights.
If you're tempted to nosedive into the game for yourself, be sure to need a look at our Half-Life: Alyx review articl. Dustin Bailey mountain it a club out of tenner, concluding that the game "with confidence serves as both a vindication for the magic VR can bring back gaming, and a comforting parvenu introduction in the loved one Half-Life serial publication."
Source: https://www.pcgamesn.com/half-life-alyx/vr-bugs
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